![]() ![]() Very effective at forcing a reaction and as a support behind Battle Ram. It does a lot of damage for 3 elixir and must be answered most of the time. Bandit: One of your two semi win conditions. If your Battle Ram can’t get through, investing a P.E.K.K.A. Great for counter pushing after defending. P.E.K.K.A.: Your main defender and secondary win condition. It is not easy to get it to the Tower however, so often you need help from spells or other troops. Most of the time, a single Battle Ram connection is enough to earn you the victory. So without further ado, let’s get into it.ĭeck Information Deck Created by: GrandWiz05 Minimum Recommended King Level: 8 Maximum Recommended King Level: 14 Arena Required: Rascal's Hideout (Wrong?) Average Elixir Cost: 3.8 (Wrong?) More Statistics: Go to Deck Builder Card Roles Battle Ram: Your main win condition. There is not a deck that can straight up take away all your hopes of winning. My favorite thing about this deck is that you always have a chance against any deck. This has been my main deck for over a year and I have pushed to 5624 trophies as King Tower level 11 with it. Apparently it wasn’t the case, so here I am, hello. You know, I expected this deck to already exist when I join the wiki. 10.11 Zap Bait (Mega Knight Skeleton Barrel).10.9 Fireball bait (Royal Hogs, Three Musketeers).7.3 Triple Elixir time (1:00 in overtime to tiebreaker).7.2 Double Elixir time (1:00 to 1:00 in overtime).5.7 Magic Archer (in Magic Archer Variation).5.3.2 Punishing lack of counters/ elixir with Bandit.5.2.1 Countering investment with P.E.K.K.A.5.1.4 Punishing investments/Lack of elixir with Battle Ram. ![]()
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